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Secret tunnels and sewers. New info!


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#1 Blue_Dragon360

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Posted 10 September 2013 - 05:39 PM

Note: Those of you who are digging your sewers, please dig them at y=48 and above for maximum compatibility with the tunnels.

 

I will be digging the tunnels at y=30-y=40.

 

The tunnels will have more maze-like offshoots in higher class areas.

 

The higher class areas will have nicer, larger sewers, and some lower class areas the sewers will be nonexistent.

 

I think I will start on the tunnels, now that part of the city is complete. I will try to connect it nearby where I have the points mapped out, if I cannot, that is OK too.

Here is my diagram to start with:

1FYDijo.png

Click to enlarge!

 

Pink=tunnels

Big pink blob=large cave

Orange dot=Direct entry point. There will be fewer in areas with sewers, as I will connect to the sewers instead. Elanderine's part is the only current part with sewers, but in the other districts, it will be the same.

 

If any of you have any objections, ideas, or if you want to connect your building, please tell me! I'm always wanting more ideas.

 

I will make traps(all non-lethal, just puzzle) in the tunnels, what I have here is just a basic impression of where the tunnels will go. I'll add more offshoots, traps, etc.

 

Of course, at this time, I can't fully complete the tunnels, but I can do a good bit.

Old post:

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#2 Koplee

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Posted 10 September 2013 - 06:00 PM

^^^

All of this sounds pretty damn awesome!


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#3 Elanderine

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Posted 10 September 2013 - 07:39 PM

I started messing with that a little yesterday. I built a little link spring with a pressure plate that opens a door to the caves.


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#4 Blue_Dragon360

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Posted 10 September 2013 - 08:33 PM

I started messing with that a little yesterday. I built a little link spring with a pressure plate that opens a door to the caves.

I was thinking I'd dig a totally different cave system, just two or 3 blocks high, and straight, looking man-made. And make the sewers look like sewers.

Edit: Not "dig" as in cool, but "dig" as in actually dig. That seems a bit confusing just reading it now. But I guess it could work both ways!


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#5 Captain_Marko

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Posted 10 September 2013 - 11:32 PM

I like it a lot, the server I used to have " Gormenghast" had a complex network of similar routes and tunnels. Decayed and part collapsed in places.


Count me in if I ever get to finish up things on SG 5....


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#6 Blue_Dragon360

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Posted 17 September 2013 - 08:21 AM

I think I'll do something like this for the main cave under the sorcery tower:

Oe4hUNt.png

Except maybe a bit more flat, wider, and I'll have glowy pools scattered around the place.


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#7 Elanderine

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Posted 17 September 2013 - 03:57 PM

Started the sewers in my section. I am going to raise the coast a little and make a smuglers cove.


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#8 Blue_Dragon360

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Posted 17 September 2013 - 04:40 PM

Started the sewers in my section. I am going to raise the coast a little and make a smuglers cove.

Sounds good! :) 


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#9 Blue_Dragon360

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Posted 03 October 2013 - 06:02 PM

Added some new info to the OP! :) I'm going to try to start digging them.


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