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Tasks for SG6


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Poll: Tasks for SG6 (36 member(s) have cast votes)

What primary roll would you prefer to help the launch of SG6

  1. Metal miner (Iron, Gold) (13 votes [36.11%] - View)

    Percentage of vote: 36.11%

  2. Gem miner (Diamond, Redstone) (4 votes [11.11%] - View)

    Percentage of vote: 11.11%

  3. Glowstone miner (Ghast Ball Specialist) (2 votes [5.56%] - View)

    Percentage of vote: 5.56%

  4. City Builder (Walls, City roads) (5 votes [13.89%] - View)

    Percentage of vote: 13.89%

  5. Road Builder (Roads between the stations) (4 votes [11.11%] - View)

    Percentage of vote: 11.11%

  6. Rail Builder (Rails, Station Redstone) (2 votes [5.56%] - View)

    Percentage of vote: 5.56%

  7. Food Farmer (Wheat, Steak, Chicken, ect.) (2 votes [5.56%] - View)

    Percentage of vote: 5.56%

  8. Wool Farmer (Shearing sheep for the Rails) (0 votes [0.00%])

    Percentage of vote: 0.00%

  9. Wood Chopper (Clearing Trees for the Rails) (4 votes [11.11%] - View)

    Percentage of vote: 11.11%

What secondary roll would you prefer to help the launch of SG6?

  1. Metal miner (Iron, Gold) (4 votes [11.11%] - View)

    Percentage of vote: 11.11%

  2. Gem miner (Diamond, Redstone) (7 votes [19.44%] - View)

    Percentage of vote: 19.44%

  3. Glowstone miner (Ghast Ball Specialist) (2 votes [5.56%] - View)

    Percentage of vote: 5.56%

  4. City Builder (Walls, City roads) (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. Road Builder (Roads between the stations) (4 votes [11.11%] - View)

    Percentage of vote: 11.11%

  6. Rail Builder (Rails, Station Redstone) (3 votes [8.33%] - View)

    Percentage of vote: 8.33%

  7. Food Farmer (Wheat, Steak, Chicken, ect.) (6 votes [16.67%] - View)

    Percentage of vote: 16.67%

  8. Wool Farmer (Shearing sheep for the Rails) (4 votes [11.11%] - View)

    Percentage of vote: 11.11%

  9. Wood Chopper (Clearing Trees for the Rails) (6 votes [16.67%] - View)

    Percentage of vote: 16.67%

Would you be interested in having work teams if that is decided on?

  1. Yes (30 votes [83.33%] - View)

    Percentage of vote: 83.33%

  2. No (6 votes [16.67%] - View)

    Percentage of vote: 16.67%

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#1 Nekcalb

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Posted 01 December 2013 - 09:43 PM

Bukkit eventually will release a build we can use and once that is done we can start on SG6..

 

The Poll above is not meant to be an assignment to what task you'll perform, it is primarily to let others know your intentions at a quick glance, also so players can coordinate and work together, If you don't want to participate don't answer the poll.

 

Realistically there will be 3 tasks needed to be taken care of "Miner, Builder, Farmer" and each of those can be broken down into 3 categories as well.

 

Mining

 

Metal Miner: The server projects will require tons of Gold and Iron, to get the most of both gold and iron i would recommend players who are directly seeking out those materials should mine between levels Y20 - Y35 for the best concentration of both materials, however feel free where you would like to mine, cave, ect.

 

Gem Miner: All the rail stations are going to need a fair amount of Redstone to make the functionality feasible, also being able to supply the workforce with diamond tools whether it involves building or mining would be quite essential and appreciated by those who chose to help in other areas.

 

Glowstone Miner: The rail network will be lighted by Glowstone, also the City itself will be utilizing this for lighting along the streets. Also Quartz will be needed for parts of the rail stations eventually for comparators.

 

Farming

 

Food Farmer: Everyone will need food, a sustainable supply is a must with a preference of 4 legged livestock as the primary food supply.

 

Wool Farmer: The rail network will use colored wool as the foundation of the tracks giving the network a color coded system as identification of routes. Each of these colors will need 20,000 blocks each... Yes that is not a typo and is nearly 6 double chest of each. Red, Purple, Yellow, Orange, Green, Lime, Blue, Cyan... Also a couple stacks of White, Grey, Light Grey, and Black... I suggest starting with one or two hundred sheep or so and work on one color at a time. This will probably go fairly quick if they are separated into several pens of around 20 to avoid being pushed all over, maybe have a water trough to collect the wool quickly.

 

Wood Chopper: Not so much a farmer as a harvester. There are likely a few thousand trees to be removed from the path of the rail network, anyone who wishes to collect vast amounts of wood i would suggest clearing them from the rail network.

 

Any farm should be built at least 350 blocks from the center of the map, this is so it doesn't hamper the builders of the walls and roads, also so it will not have to be moved anytime soon when people decide to start building city residences.

 

Builders

 

City Builder: The city has two walls, one with 150 block diameter (75 from the map center) and one with a 600 block diameter (300 from the map center) The idea is to have circular walls. And someone to build them, this is up for grabs, and whatever design, materials is up to the manager of this task. Within reason of course, any design should be approved by Ray before work is begun. There will be some challenges for who ever wants to take on this project. The land surrounding the city does have some serious hills in places, and even a few rivers which i suggest some arches with iron bars to keep out mobs. There needs to be 8 gates, one in each direction, however perhaps a double gate on the n, w, s, e sides accommodating the rails in between. See more in the roads...

 

Road Builder: This is the lowest priority position on the list, but people are welcome to work on these right away. The City roads should consist of 8 main roads leading from the center outward to the city gates. Whether the city inner wall has 8 gates or 4 is up to the person (people) working on this. In between the main roads inside the city there should be a random network of narrower roads between the plots. Plots should be around 30x30 so people can also have a yard around their house. The roads between the stations may be considered to be put off until the section of rail between the stations is complete so they don't end up in the way. They should lead out in a "+" and "x" fashion from the center as seen here in grey squiggly lines.

 

roads-rails.jpg

 

Rail Builder: This task will be quite tedious and once completed will benefit everyone greatly. Initially i suggest we only build the station tunnels, and the lines between each station. Once all the rails are at least functional then the stations themselves can be built and made all pretty and functional, and players can connect to these completed stations at such time. Note in case you missed it before *No player connections will be part of the central city station... As posted above the coloring of the rail lines is so every station has 4 different colors leading away from it, and no 2 stations have the exact same color pattern. Also this gives a way for people to explain to others how to get to their place such as the bottom left station would be from city central (YORP=Yellow,Orange,Red,Purple) or (RYPO) or (RPYO) ect. Right now the stations have no official designation as far as alpha or omega ect. Until stations have designated names the color coded method is best, even then that may be the best alternative. Also although the rail lines themselves are basically set into stone the way they are supported is not, be creative in how you build the pillar supports, or bust out some awesome bridge designs, although probably wait until the line itself is in place before getting those complicated bridges built. Free floating rail sections are not allowed however, they must appear realistically supported.

bridges.png

 

Teams

 

Putting together work teams may be possible, however assigning people to teams is unrealistic since everyone has different play times, and different ideas on how to go about things. The best course of action is for players to work together, if a group of people get together to mine or build together then one person probably should be nominated for the time being to be in charge and distribute tasks to willing players that are working with them.

 

Ideas & Intentions

 

Please put forward your ideas, and add a paragraph of your intentions for once the SG6 map goes live.

 

 

Nek: My ideas are spread out before you in the above text, My plan is initially to gather a stack of wool and gather a set of dyes needed to color the wool, then i will go to each station location and dig a shaft down to the proper station level and lay out the template for each Main Line leading away from the station, once i have all 25 stations marked with the initial template i will work on getting the rail lines built.

 

Ps: We will need tons of stone, i did not list this as a task because it is a by product of mining. If i may suggest put an auto furnace by the farm and between harvesting crops, and shearing sheep the furnace can smelt in loaded chunks while farming. And if you twist Rays arm maybe he will put a nether portal right there for easy lava collection to smelt the goods.


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#2 Blue_Dragon360

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Posted 01 December 2013 - 10:45 PM

I've been thinking an idea over for a couple days, and I think it may work. What about if I built a simple iron farm in the wilds? It would greatly increase the flow of iron, and it shouldn't be too hard to set up. People could help out by AFK-img at it, while others go mining or collecting other resources. (I'll be doing a fair bit of that!)
What do you think? :)

Anyway, let's do this thang!
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#3 BobTWC

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Posted 01 December 2013 - 11:31 PM

I love monotonous work. The more boring and repetitive the better (eg. the menger sponge, the city walls).  I figure I would best serve the community working on the rails, and secondarily the wool farm (for said rails). I am however willing to fill in where we have deficits of workers.  I am getting really excited to be apart of building this world!


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#4 trippwire

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Posted 01 December 2013 - 11:35 PM

Farmer Trip reporting for duty.

 

I was thinking as I read this, that a pretty suitable farm for both the cows, pigs, chickens AND sheep could be set in a nearby area as to which the farmers could tend to breading/killing/collecting/storing materials all in specific area. I figure we the farmers could set of a nice Barn/Silo build that can be used for the sole purpose of storage and have the pins be outside. As you stated above Nek, this would be a more permanent set up so make it look as nice as possible?

 

I also would like to add an agriculture aspect to it, wheat/carrots/potatoes. I know that aren't as effective with the hunger/saturation as the cooked meats are, but you can't have a farm with out fields of wheat.

 

P.S. If I read the rules right though no auto harvest farms right? 


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#5 Rosleen

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Posted 02 December 2013 - 12:12 AM

I was thinking we could ser up a branch mine system like the one we had before, with a store room for the things we gather, at the wilds potal. Maybe put an iron farm at it too? I'm so ready to dig
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#6 Oribloke

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Posted 02 December 2013 - 01:22 AM

I’ve chosen mining tasks, because that’s what needs to be done at the beginning, and in terms of those tasks i’m not interested in teamwork. Once I get reasonable gear i’ll be happy to move on to more risky tasks, such as glowstone mining. Once I find a spot to settle down I’ll be happy to start building rail/road lines next to it. I imagine that Nek, as a designer,  will build all starting points for railways and then let people continue building repetitive rail patterns in regions they decide to settle down. That way rails will grow naturally and the most needed parts will be built first.


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#7 iliplayz

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Posted 02 December 2013 - 02:19 AM

I think I agree with Ori ... mining mining and mining is essential to getting things started efficiently.

 

Also as far as the farms are concerned - and I know i mentioned this before - I think we should designate a "public farm" area somewhere outside the city and build the farms there. This way we can keep things tidy from the start.

 

 

Finally I voted no on the work teams but in reality my vote is "depends on the task".

I believe constructing tasks would benefit from teamwork while mining/farming not so much...


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#8 Captain_Marko

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Posted 02 December 2013 - 03:07 AM

Great plan. I'm no builder nor is mining successful for me so mundane tasks like wood chopping will do me fine. I will need a good map though or the routes chopped may be erm....   roundabout   ;)

Also very happy to work ( close supervision needed!) on building something... let's get all this done before we get down to building our own empires.

 

Just a though - would a central  "workers hotel" be useful? Somewhere to keep chests of personal stuff and be safe from those durn zombs.... so we dont get distracted by the need to build nice hub homes early on.

 

PS I cannot live without carrots.....


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#9 Nekcalb

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Posted 02 December 2013 - 04:25 AM

I imagine that Nek, as a designer,  will build all starting points for railways and then let people continue building repetitive rail patterns in regions they decide to settle down. That way rails will grow naturally and the most needed parts will be built first.

Yes and No

 

Although i intended to explain this in greater detail, i rushed to get the post done tbh. Yes i intend on digging all the rail station locations center points with the tunnel diameters detailed since every station needs these dug out. Realistically every section of rail between stations needs the rail started at both ends, this will just make things easier. And no to the building the rails where they are needed first, i would like to see the rails go all 4 ways from the center to the inner ring of stations, then connect the inner ring, then after that connect to the outer ring of stations and finish up the outer ring. Although some people may prefer to have the station by their place connected asap, eventually i am afraid this would lead to the feeling that some are receiving favoritism and discourage other sections from being completed. Also being the majority of portals will be located on the outer ring i would suspect that the majority of players will like the rails to connect to those sooner. Also encouraging people to help get the project done.

 

I don't intend to be a slave driver either, the rails will become tedious and having as many people as possible work on these to just power threw it would make everyones playing experience better in the long run, and help people not get burnt out before it is complete. Personally i would like enough people to join in that there can be a minimum of 4 teams of 3 or 4 people each team working on a section of rail. Even at that pace say it takes 3 days per section (that is optimistic progress) it will still take 1 month to complete the rails themselves. Not including stations. But to finish in 3 months is a little more realistic with 25% of the server working on it here and there between their own projects which everyone will need to take a break from the chaos.

 

If someone wants to work on an outer ring section before the inner ring is done, that is fine as well because every little bit will help. I'll probably add another post for rail construction with some suggestions on how to knock them out asap. Also i would suggest everyone mine or farm for the first few days, simply because without tools, food, and wool there isn't much point starting these projects.


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#10 forebrow

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Posted 02 December 2013 - 06:02 AM

Me do build. Me no good builder but me build anyway.
Me do food, me like food.
Me work in a team if anyone wants to.
Me happy.


Changed my mind, I'm now definitely not up to the cut of building something as lovely and planned as a city wall.
Instead, I shall mine (and catch up on a lot of Netflix).


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#11 BobTWC

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Posted 02 December 2013 - 06:58 AM

 

I imagine that Nek, as a designer,  will build all starting points for railways and then let people continue building repetitive rail patterns in regions they decide to settle down. That way rails will grow naturally and the most needed parts will be built first.

Yes and No

 

Although i intended to explain this in greater detail, i rushed to get the post done tbh. Yes i intend on digging all the rail station locations center points with the tunnel diameters detailed since every station needs these dug out. Realistically every section of rail between stations needs the rail started at both ends, this will just make things easier. And no to the building the rails where they are needed first, i would like to see the rails go all 4 ways from the center to the inner ring of stations, then connect the inner ring, then after that connect to the outer ring of stations and finish up the outer ring. Although some people may prefer to have the station by their place connected asap, eventually i am afraid this would lead to the feeling that some are receiving favoritism and discourage other sections from being completed. Also being the majority of portals will be located on the outer ring i would suspect that the majority of players will like the rails to connect to those sooner. Also encouraging people to help get the project done.

 

I don't intend to be a slave driver either, the rails will become tedious and having as many people as possible work on these to just power threw it would make everyones playing experience better in the long run, and help people not get burnt out before it is complete. Personally i would like enough people to join in that there can be a minimum of 4 teams of 3 or 4 people each team working on a section of rail. Even at that pace say it takes 3 days per section (that is optimistic progress) it will still take 1 month to complete the rails themselves. Not including stations. But to finish in 3 months is a little more realistic with 25% of the server working on it here and there between their own projects which everyone will need to take a break from the chaos.

 

If someone wants to work on an outer ring section before the inner ring is done, that is fine as well because every little bit will help. I'll probably add another post for rail construction with some suggestions on how to knock them out asap. Also i would suggest everyone mine or farm for the first few days, simply because without tools, food, and wool there isn't much point starting these projects.

 

 

I would like to reiterate My preference for huge monotonous projects.  I get a kick out of being able to say "See that?  I did that".  I personally plan on laying track until it is all laid (I'll leave the stations to the redstone experts).  So, even if everyone else gets pooped out, I will at least be there to get them all done.  :)


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#12 Rosleen

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Posted 02 December 2013 - 08:10 AM

I see a correlation between people who build grand and mining... ofcourse not counting Ray ;)


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#13 LadyEh

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Posted 02 December 2013 - 08:18 AM

Mining anything and everything is my preference.  I'm up for a lot of that as well as Glowstone and Quartz Mining.

 

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#14 SoonerDead

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Posted 02 December 2013 - 08:23 AM

Miner here, reporting for duty, bring on the Nether or any other kind of deep delving you'd like.... may as well help those who can build anyway I can!


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#15 Oribloke

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Posted 02 December 2013 - 08:57 AM

 

Also being the majority of portals will be located on the outer ring i would suspect that the majority of players will like the rails to connect to those sooner. Also encouraging people to help get the project done.

 

If someone wants to work on an outer ring section before the inner ring is done, that is fine as well because every little bit will help.

 

 

I like this opportunity because it matches my individual plan which I see as follows:

 

1. Initial beef hunting and mining in central wilderness.

2. Equipping in tools and armour.

3. Reconnoitring the land of main world.

4. Deciding on the plot.

5. Setting personal storage and farms (I like to be self-sufficient)

6. Building road to the nearest wilderness portal

9. Positioning and diging a hole and tunnels for the railway station at the nearest wilderness/nether portal (if we are allowed to do it according to given guidlines).

10. Building rail connection between the nearest nether and wilderness portals.

11. Building stations according to given prototype. (If we are allowed to do it)

12. Prettifying rail sections and/or stations.

13. Continuing building furhter rail sections to the city.

 

With this sort of individual plans if two or more  players happen to be in the same region they’ll form a group and work together on the sections between the nearest wilderness/nether portals at an appriopriate for them pace.

 

This approach:

1. Makes the plan more flexible and gives players more freedom (lets them help at the community project and start their own projects simultaneoulsy)

3. Reduces the distance between player bases and railway construction sites.

4. Spreads players across wilderness and nether.

5. Prevents players from possible burnout caused by building initially unnecessary rail sections


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#16 ecclamw

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Posted 02 December 2013 - 10:04 AM

I am not architecturally gifted nor am I one for working outside at night.  I would be glad to raise and slaughter cows, create a tree farm and supply logs, I could cook cobblestone and craft whatever is needed from the smooth stone and wood.  


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#17 GreenishTroll

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Posted 02 December 2013 - 10:28 AM

Mining has been my first and foremost love in the game, so I am happy to help with that effort as needed, whether redstone, iron, gold, whatever.

 

I also was thinking of becoming a troll pig farmer.  Maybe I could set up a vast pig farm for food.


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#18 zblu64

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Posted 02 December 2013 - 12:19 PM

I'll help with gathering resources...mining, food, wood...whatever.   I actually would like to do a little of all of it by setting up a mining/farming camp in the wilds like I've done in the past.  I tend to get bored with doing one thing continuously so having a multi-farming/mining set up helps me gather a lot in a short time...mine for a while..get bored...breed/kill cows...farm wheat...chop trees...rinse & repeat.  

 

That being said I'll lend a hand with what ever is needed!


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#19 Cooogz

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Posted 02 December 2013 - 01:01 PM

Permission to build melon tower please? :P


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#20 WordlyWalker

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Posted 02 December 2013 - 03:47 PM

Say for example I am a miner. Does that mean absolutly everything I mine is for the construction of rails, walls and such or do I get to keep some for myself?

Or would it be , today I will mine for the community and tomorrow I will mine for myself.
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