Jump to content





Photo

Station Redstone


  • Please log in to reply
204 replies to this topic

#201 mattdaddy2000

mattdaddy2000
  • Established
  • Tree Puncher

  • 84 posts
  • LocationToronto, Canada
  • Nationality:Canadian

Posted 30 June 2014 - 07:49 PM

NNW Is complete. I didn't implement the loading/unloading rooms and kept it simple. To be honest this was probably the most redstoning I've done to date and I was a little daunted at the additional functionality. I visited some the stations that do have the loading/unloading rooms (very impressive!). It seems like it could be something that can be added to a station after the fact. 


  • 1


#202 Rosleen

Rosleen
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran
  • Application Manager

  • 2,622 posts
  • LocationCopenhagen, Denmark
  • Nationality:Danish/Iranien

Posted 30 June 2014 - 11:30 PM

You've done an amazing job Matt :) Thank you so much!


  • 0
Fueled by Tea and Chocolate


#203 mattdaddy2000

mattdaddy2000
  • Established
  • Tree Puncher

  • 84 posts
  • LocationToronto, Canada
  • Nationality:Canadian

Posted 01 July 2014 - 10:59 AM

Thx Ros 😉
  • 0


#204 WordlyWalker

WordlyWalker
  • PipPipPipPipPip
  • Inactive
  • Wooden Axe

  • 533 posts
  • LocationNorth West England
  • Nationality:British

Posted 16 July 2014 - 08:16 AM

Just a little observation on the rail system....

 

If ever the track selectors are not working, check for a cart sitting on the detector rails, the last one before entering the personal tunnels.  This detector rail resets the system after passing.  If a cart is sat on one, the system gets stuck. 


  • 0
I like coffee!


#205 merlinver

merlinver
  • Pip
  • Established
  • Log

  • 143 posts
  • LocationJacksonville, FL

Posted 23 July 2014 - 07:58 AM

I'll be implementing Ori's complex cart system at the SSE station.


  • 0
Changes aren't permanent.
But change is.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users