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Sixtygig Museum and City Hall


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#1 Blue_Dragon360

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Posted 16 June 2014 - 11:05 AM

I have a quick question about SG6, is the SixtyGig Museum and the City Hall still in planning, or have we ditched that?  :)
The City Hall is in the rules:

- Your build may not be taller than City Hall.


The SixtyGig museum was mentioned in this topic:

- "SixtyGig" Museum will be setup, all previous SG maps from SG1, 2, 3, 5 and some select maps from SG4 and some other stuff will be put in no-editing creative mode for people to fly around in and check out.


If these are still going to exist, where and when are they going to be built? :)


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There used to be something here..


#2 trippwire

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Posted 16 June 2014 - 03:26 PM

I think Knox is the height reference for the moment/now. As far as the museum i hope it gets built! I wanna see old maps! :P


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#3 Blue_Dragon360

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Posted 16 June 2014 - 03:31 PM

I think Knox is the height reference for the moment/now. As far as the museum i hope it gets built! I wanna see old maps! :P

According to this it's actually the hotel, but yeah. :P

 

I really like the idea about the museum as well! I'd love to explore some. Flying and/or teleporting would be nice, or at least a home command in case we fall in a hole :P


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#4 trippwire

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Posted 16 June 2014 - 09:20 PM

 

 

I really like the idea about the museum as well! I'd love to explore some. Flying and/or teleporting would be nice, or at least a home command in case we fall in a hole :P

 

 

I feel like Ray said that he would have a separate profile or something when we enter the other worlds that gives us flying and a separate inventory.


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#5 Captain_Marko

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Posted 17 June 2014 - 05:22 AM

I remember indeed! Yes the seperate player profile would do that job. I was surprised when Ray said ages ago that the server could handle those extra worlds without a problem, he knows his server 's capabilities best though!

 

It would be great to fly around and visit those memorable places again, I have SG5 downloaded but rarely load it up, ....  just because.


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