Read the RULES section here - http://sixtygig.com/..._etiquette.html
+Mark your builds on the main map with your IGN using a [dynmap] sign, instructions here - http://sixtygig.com/...e/commands.html
+Make your house in SG city and its immediate surrounding mob proof.
+Terraforming to achieve your desired 'look' on the main map is OK. Other than that, keep large-scale harvesting to the wilderness map ONLY.
+Be aware that creeper damage to blocks is turned off, but TNT still works. Be careful with it.
+Also be aware that fire spread is on and set to standard:http://minecraft.gam...com/Fire#Spread
+Some building rules are a little flexible, if in doubt ask a Vet.
+Community projects are welcome.
+People enjoy visits! (If we wanted to build all these things just for our own eyes, we’d play SSP and just chat in Vent.)
+When saying "bye cul" it's polite to pause for any replies or insults.
+Don't build too close to others on the main map, if unsure talk to them! Respect others' personal space.
+Don't claim land you have no plan to use here and now.
+Don't litter the map with half-finished projects. If you must delay a project for some, add a [dynmap] sign describing when you should be back. Otherwise, abandoned projects may be cleared by a Veteran after XX days
+Don't damage builds unless you are trapped, make sure you repair it.
+Use simple redstone only if within the city limits. (If in doubt ask a Vet.) If you must build using Redstone clocks elsewhere, be sure they have an accessible and clearly-marked off switch, and turn them off when not in use.
+No (unmarked) deathtraps in your builds! (Trapped chests? Well….)
+Building a giant
Renic, I mean, penis will be frowned upon, mostly.
+If you need something, ask. We're generally pretty generous.
+Using accessible player-made farms/grinders is okay. Just don't take anything without replanting, and don’t take anything out of their chests. (Leaving a ‘Thank You’ sign is also a nice touch.)
+Add wilds [dynmap] signs if you are investing a lot of time building a major harvesting site. Note: the Wilds is communal, so a sign doesn’t ‘claim’ the area or make it off-limits to others, but it can lead people to look elsewhere out of courtesy or for more bountiful resources.
+Remove wilds [dynmap] signs before wilds reset or they hang around on the next map!
+If you raid a structure in the wilds, mark it with a tall tower of dirt/cobble so it's clear to all that it's empty. (Don’t mark raids with [dynmap] signs, unless you plan to return and remove it before the next reset. See above.)
+Please ensure all rails outside your own area are underground!! Rails in your own area can run however you like.
Edited by LadyEh, 13 January 2016 - 04:35 PM.
Stacy made me do it!