Personally, I've failed at getting my build out of the rack-print stage, so I'd rather erase that abomination and start over. BUt I don't want my personal incompetence to cause anyone else to lose their builds.
I still think it is an interesting idea to consider having two worlds. One world is for the "No resets. Ever." folk and the other world is a resource/building world that lasts a long time. I am suggesting this other world would be the Wilds repurposed into something that resets like once every 6-12 months and have slightly more strict rules. (e.g. no ravaging the landscape for easy resources) ...
Schematrix's idea may be something to jump on. Reduce the maintenance frequency to like 6 months or soemthing on the 'Wilds' map and possibly merge the Wilds and old-school Wilderness ideas (it was a thing back in the day. If you need to ask, you shouldn't ask.)
Make Wilds clearcutting/stripmining limited to +/- 500 xy (or equiv) and outside that, still allow 'claims' on areas (signage and redstone 'markers' every so often) to let fruit fly / wildcatters preserve areas they may want for their build/view if they find something purty.
We had no problem with distant resource gathering on the last Wilds, at least once Ananda finally got around to building rails everywhere. We could do the same on any other wilds maps.
That's certainly a thought. I'm not opposed to it.
So we could have two "main" maps:
No resets (unless completely unavoidable)
Great for long-term/large builds
More focused on aesthetics and "beauty builds"
No real resource gathering/cave-diving/etc
Great place to build cities/towns/etc
Resets every 3-6 months. (Depending on how many players actually come back to actively play. If we have a larger amount, 3 months would be ideal.)
Great for those who prefer the "survival" aspect
More focused on survival/cave-diving/mining/"end-game"/etc
Plenty of resource gathering
More lax rules about aesthetics (obviously no 1x1 dirt towers, massive eyesores, etc)
Good for farms
We would also still have the other places, The End, The Nether (am I forgetting anything?) and those would be reset monthly still.
The only thing I'm unsure of is whether or not that would be a drain on our system resources, but we can definitely try it out and see what happens. I need more input/opinions on this though.