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#1 simonparnell

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Posted 15 November 2011 - 01:09 PM

My first Minecraft build

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#2 simonparnell

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Posted 15 November 2011 - 01:15 PM

My first Minecraft build

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Build planning for 1.9 (there are another nine levels above this which will sit 10 blocks above a giant lake - The idea being if people get stuck in the maze then can bail out of one way doors and drop safely into the lake. Lifts/stairs u the edge will lead to the surface) Will be stone primarily stone but adding Netherrack and glass walls in places to improve the overall appearance. Hoping to add some plants and other objects of interest inside those "rooms" in the maze to make it a bit more exciting.

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#3 Nekcalb

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Posted 15 November 2011 - 01:59 PM

Quite an impressive creation, i thought about building a maze, not sure i am that ambitious tho.
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#4 simonparnell

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Posted 15 November 2011 - 02:35 PM

Quite an impressive creation, i thought about building a maze, not sure i am that ambitious tho.


It's going to send me nuts I can tell :P And you so are that ambitious - I've seen your stuff
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#5 torcido

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Posted 15 November 2011 - 06:52 PM

oh dear jebus...
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#6 Eryng

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Posted 15 November 2011 - 08:00 PM

Dang, if only I were as organized as you. What program do you use to draw the designs?
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#7 simonparnell

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Posted 16 November 2011 - 03:48 AM

Dang, if only I were as organized as you. What program do you use to draw the designs?


If you use Paint(comes with Windows as standard) Import a plan - use View - Gridlines and zoom right in. Hey presto - MC blocks. There are more impressive ways of doing it that you can voxelise a 3d shape (as in convert to blocks) then view each layer one by one to create your schematics. I prefer building the 3D part myself not just recreating something ported from 3DS Max or somesuch but it's worth looking into if you like that sort of thing
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#8 FreddyNO

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Posted 16 November 2011 - 03:46 PM

that is amazing man, keep it up!
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#9 simonparnell

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Posted 16 November 2011 - 05:42 PM

that is amazing man, keep it up!


Thanks for the support - its appreciated.


If anyone has an opinion I'm trying to decide which form the maze should take, A or B The first is more compact but I was trying to get away from the claustrophobic maze designs which B would allieviate but involve more work. Do you think it would be worth the extra effort or am I just getting carried away? Its the space between passages and rooms I am concentrating on but other suggestions and observations are welcome.

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Am thinking grand a maze of grand halls and such rather than a rabbit run

(sorry for the crappy size diff on the plans - I screwed up somewhere)
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#10 itsdann

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Posted 27 November 2011 - 10:23 AM

Whatever one you decide to use, I am sure I will spend time roaming the maze and getting lost. :P
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#11 simonparnell

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Posted 27 November 2011 - 02:37 PM

There will definately be some escape exits in the maze. :P
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#12 mctheta

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Posted 27 November 2011 - 03:33 PM

very cool designs, simon. it's funny, i just discovered using gridlines in paint. it's perfect for designing 2d for MC.

anyways, very impressive designs. i like the style of the old parchment and typeface you used on your render. cool stuff.

we expect great things from you, simon. great things, indeed. :)

Edit: oh yea, and the maze idea... sick. i love that i continue to be amazed by the creative power MC gives us.
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#13 simonparnell

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Posted 13 March 2012 - 03:37 PM

Design for the new facade of the maze version 4.0

Its just a quicky to give you an idea of what I'm looking at. Should end up about twice the size of the first but using less mats and no digging (hurrah for the height increase!)

My first was a bit fugly and more cramped than it was supposed to be. So I'm opening up the space and putting the maze inside what will be a Greecio/Roman Temple. Its based on the Greek Classical Orders which messed with my head trying to get right.

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#14 GarrikP

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Posted 13 March 2012 - 04:13 PM

Archways!
/squee!

Looks nice. Beautiful accents in the walls.
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<Profound statement>



#15 Cooogz

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Posted 13 March 2012 - 04:25 PM

Any reason you not using upside down steps in the arches? :)
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#16 simonparnell

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Posted 13 March 2012 - 04:30 PM

Any reason you not using upside down steps in the arches? :)


I've not upgraded yet (or are they available now? Good idea though
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#17 Cooogz

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Posted 13 March 2012 - 04:34 PM

Ah OK no thought you were testing in 1.2 :)
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#18 latyper

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Posted 15 March 2012 - 09:32 AM

ionic, Doric, CORINTHIAN!

Looks great Simon.
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#19 Fizzlezapp

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Posted 15 March 2012 - 09:40 AM

I havent seen coloumns and arches done so well, truely inspiring. Love the lava and water facade.
Bravo sir, Bravo
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#20 simonparnell

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Posted 14 May 2012 - 07:43 PM

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Slowly coming together.
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