I agree with Marko, for the most part. A spontaneous reset might be against the goals of the server in the first place!
Although I would avoid a reset if it were just up to me, I can see how a different map structure might help bring back some players. However, I think we should try the current map on 1.8, to see what happens before we do something drastic. It seems the discussion is moving away from 1.8, and more towards whether or not to reset. (Nothing wrong with that -- but many are expressing that the two issues are intertwined, when they can be done separately).
I've been messing around with Spigot, and I've been able to get almost everything working up front on the old SG5 map (because why not). I've got Dynmap, portals, nether and wilds, chat colors, damage protection, and permissions all working smoothly. The only bit I haven't gotten to work so far is the end -- can't get the portals to work correctly -- but I'm sure there's a fix out there. A large issue I'm finding is that Dynmap signs are wiped, we'll probably need to figure out a way to back those up (if we go the Spigot route, that is). Everything else seems to be functioning correctly, though!
I have no idea how Ray manages things on the backend, so I'm not even going to delve into that yet.
There are instructions in a chest near the entrance.
If anyone's interested, specs: 1 byte RAM (As you may have guessed, RAM is not a priority here) 1 byte ROM (Currently unprogrammed, if someone wants to program it contact me) 8 bit CPU (numbers up to 255) 2 digit decimal input 3 digit decimal output (7 segment) Supports addition and subtraction
As some of you know, I have recently been building a redstone computer inside of Minecraft. After discovering how easy it was (It’s only been a month, and I’m 90% complete!) I have come up with a comprehensive way to implement these magical devices throughout SixtyGig. If all goes as planned, these should form a reliable network of communication, and should eventually phase out the (broken) chat system altogether.
Speaking of which, many of you may have noticed that the chat system is quite limiting in nature. Statements are often broken up in multiple lines due to the ridiculous character limit, and shockingly, chat history is cleared the moment the player logs out (leaving new players out of the loop with the current discussion). Unacceptable!
With my plan, these complaints are now completely phased out. Every station has a separate computer, which are connected via 2 7-bit busses (one for each direction). An additional 5-bit bus is placed directly under the first two busses, which codes for the station the message is being sent to. ASCII decoders will be located at each station’s computer, which will then display the incoming text as letters in a useful chat message. In addition, an input room will be located at each station, allowing a player to send a message to any station of his or her choice!
You may be wondering how this solves the issues with the current chat system. First of all, chat history is completely taken out of the equation. By removing this annoying feature, everyone will be out of the loop of the conversation! There is enough of a delay between messages that it will hardly matter, and new players will no longer be left out (more than the players already logged in, at least).
Secondly, the character limit is solved by using a complex system of 127 pictograms. Instead of having to dutifully type out every character, you can now express everything you ever wanted to say in just a few pictures! (Note: The character limit has decreased to 2, however this hardly matters with our new SixtyGig language. )
“But Drags!” you may be saying. “This is a wonderful idea, but how do we circumvent the chunk loading system?!”
Valid concerns, hypothetical voice. Valid concerns. However, this apparent issue is easily fixed by having the player travel WITH the message they are sending! The redstone lines will be rigged to travel the speed of a minecart, and having the player ride to the stations will greatly increase the amount of players meeting each other (and more importantly, interacting as a community!)
Now, a project of this magnitude will obviously require some builders. So: Volunteers wanted!* Volunteers must know how to operate numbers in binary, as well as basic redstone mechanics. We will also need generous building block (Sea Lanterns, Prismarine Bricks, and beacons please) and redstone donations. I am currently designing the schematics that the computers will be built from, in our wonderful new SixtyGig Pictographic Language. Stay tuned!
*Note: Volunteers must go through an extensive aptitude testing process before they are authorized to build, which may or may not involve bears and/or snakes and/or Ros.
What's nice about SixtyGig, though, is that there is a large range of different types of people and personalities. Creative people, people who like fighting in the nether, people who like building redstone. Some of these people get "bored" with minecraft, some don't, but we should be sure to accommodate everyone and their interests as best we can.
Although there are many, many mods out there, there's nothing quite like playing with other people on a server, and vanilla has it's nice stuff. In addition, you mention jeopardizing our current map and playerbase: That is not at all a given! We have gone through many updates seamlessly, and suffered little-to-no adverse effects. The resets we've had to do have been awful, but that's only in a worse-case scenario (which this is not). Chances are, even if we do get to do 1.8, we will spring back from the few negative effects just as we always have.
You are saying these people who want to update to 1.8 are selfish and illogical people, but IMHO that is an incorrect blanket statement. Even though it would be nice to have 1.8, if it turns out that it will jeopardize our community one way or another, I think that most (if not all) players will choose to forego the update.
In addition, the update must be done at some point. Staying completely at 1.7, never upgrading, will mean that minecraft advances without us and leaves us behind. This loses players, all types of players, as well as the applicants/limboians (that have already started disappearing).
It is also important to note that the "party in your head" isn't necessarily a party that everyone can join! SixtyGig is relatively accepting by nature, and only having players that fit to your "update desiring" standards would remove a lot of diversity among players, and that's one of the most important things about this place.
1.8 would be great! Really looking forward to the blue lighting
As it stands, CraftBukkit is dead, however, the Bukkit Core is not. A DMCA takedown notice was issued by somebody who worked on CraftBukkit, and they would have to rewrite thousands of lines of code to be able to host it again. For this reason, Mojang cannot continue CraftBukkit like they said they were going to. Until the DMCA is revoked, or someone continues CraftBukkit by rewriting it (very unlikely, seeing as much of the team has disbanded) CraftBukkit is officially dead.
However, options still exist. Alternatives to CraftBukkit that are based on the Bukkit Core, such as Spigot or Sponge have been updated to 1.8. Unfortunately, this would require a server overhaul, and has the potential to be less future-proof. It all depends on whether Ray is comfortable moving away from CraftBukkit into unknown territory, and what plugins are available for the other options.
I'm not 100% sure all of this is correct, so feel free to correct me if I'm wrong.