Jump to content





qw0x

Member Since 08 Jun 2014
Offline Last Active Oct 16 2017 09:58 AM
-----

Topics I've Started

Computer Advice

04 August 2014 - 01:17 PM

I am writing this message on my phone because I recently sold my desktop computer. I'm going to university soon and it's clear that I need a laptop, which is why I sold my desktop. Now it's time to decide on what laptop to buy and I'm not sure what to get! I've been doing some research myself, but I was hoping for some suggestions!

Here are the details that I'm thinking about:
- must have a numpad
- 1080p screen
- 15.6" screen (or smaller, but there aren't many smaller laptops with numpads)
- not touchscreen
- 8 GB RAM
- i5 or i7 processor (perhaps AMD equivalent)
- must have a dedicated graphics card, I'm thinking gtx840m or better
- doesn't need a disk drive
- a ssd would be nice but not required
Price: anything over $1400 is out of the question, but I'm hoping for something closer to $1000 or $1100.

What do you think? Any recommendations?

I look forward to hear what you think!

SixtyGig LP Videos

09 July 2014 - 04:46 PM

I've been recording myself playing on the SixtyGig server. A lot. Every moment of my time on the server has been recorded, in fact. (15 hours, 32GB for those who are wondering)

 

I've taken this footage and started editing it, and I was hoping you could tell me what you think:

 

 

I'd like feedback on the editing style, the speed and length of the video, the music, and anything else you'd like to tell me!

( Aside from my abysmal typing speed :P )

 

Also, is it OK if I make this public on youtube? It's not like it would end up being seen very much, but I'd like to be sure before releasing it.


Wondering about the applicant acceptance process

30 June 2014 - 08:21 AM

I was wondering about how applicants are considered. Is a list of all applicants compiled on review day, then the applicants are vetoed, then Ray decides who gets in out of the remaining applicants? or does the entire group of veterans make the decision, and then Ray checks it over? is this all done on review day, or in the week that follows? What's the process? I'm curious. :)

Station Redstone for the SixtyGig Server

24 June 2014 - 06:30 PM

I was looking through the 'Station Redstone' thread that describes how the rail stations on the SixtyGig Server work, and holds discussion about designs, and implementations.

Sadly, I am not quite able to post to that part of the forums, so I thought I'd put up a post here.

 

I decided to try my hand at designing a station, and here's what I've come up with:

 

 

Station Redstone Attempt by qw0x

 

 

Pictures:

 

Spoiler

 

World Download:

 

www.mediafire.com/?1737jzz96zw42d2

 

This Station Supports:

  • Incoming carts from up to 4 directions + from the station itself
  • The output of carts in up to 4 directions + to a spot in the station with a cactus (for breaking carts)
  • Chestcarts - It will send them to an area that will store up to 8 chestcarts

Green Wool indicates tracks for incoming carts.

Blue Wool indicated tracks for outgoing carts.

Magenta Wool indicates informational signs.

 

Using the station:

  1. You will enter the station system either from the input rails above, or by the cart dispenser slightly below (both indicated by green wool) 
  2. You will travel along the rails and reach an intersection where you will turn right, and your chestcarts will go straight into the chestcart storage system.
  3. You will be stopped and find five buttons on your right (currently labelled exits 1-5, later to be for North, South, East, West, and the fifth to be pressed if you are staying in the station)
  4. On pressing a button, you will be sent to an exit. The exits still need to be linked to the railways of each cardinal direction. Chestcarts will follow a few seconds behind the player cart, each chestcart separated by four ticks.

To change/fix/implement:

 

Currently, selecting the current station as a destination will send all carts and chestcarts to the (not yet implemented) cactus, which is good for player carts, but not chestcarts (who don't like cacti). This can be fixed by adding another chestcart detector to the end of the 'this station as a destination' path.

 

 

Also note - This is a test world of mine. There are a few other tests of mine on the ground near the station prototype. Just in case you were wondering :)

 

 

Any questions? comments? concerns? suggestions? remarks? death threats? puns?

Please tell me!!

 


The Building Game

24 June 2014 - 04:14 AM

The Building Game is a hilarious 7 - player game that I'd love to play with some of the awesome SixtyGig dudes. It takes about 35 - 45 minutes to play. (Imagine Pictionary + Broken Telephone + Minecraft)

Has anyone heard of this game? Played it before? Any interesting stories from past Building Games?

Is anyone interested in trying it out?

What are your thoughts?