Do you like trees? What's your favorite colour? Do you prefer wooden or mechanical pencils (or pens)? What's your favorite species of tree? Can you build trees? Tea or coffee? Do you have any lifelong illnesses? Favorite animal? Religion? Philosophy? Favorite number? What do you like to eat? Are you left handed or right handed?
You imply that this server can't have younger people in it. While it is generally true that children aren't suited for this community there are some very young members on here that you wouldn't be able to tell from anyone else. Age doesn't imply maturity, but it usually correlates.
Edit: I just noticed that Meg's name beneath Veteran is 'Workwench'.
Posted by Schematix
on 26 November 2015 - 05:20 AM
Wood, we need to make a club! Treepeople unite! Members list will include EZWoodworker, Schematix, Treelog, and now Terrilp. We'll rule with a friendly grip! Yelling at people to stop raking their lawns, freeing imprisoned saplings, and creating artisan woodstuffs.
Posted by Schematix
on 12 November 2015 - 08:58 PM
Holy moly guacamole! Its a tree person! Are you real? Did they hurt you? Why are you here? Where are you from? Do you like trees? Which tree is your favorite? What's your favorite color? Your favorite animal? What do you eat? Can you build trees? Do you want me to build you your very own tree skin? I made my own tree skin. I am a spruce tree. I like trees. Will you be my friend?
The more I play this game, the more I feel like farms make things too easy, and essentially kill the game play for me long term. I tend to avoid using the end grinder these days, because I'll end up at a point, where I might as well be playing creative. Having a permanent nether seems like a big step towards making the game easier, and in my eyes, that is very dangerous to be moving towards. SG has always been very close to vanilla when it comes to game-play, and that seems to be part of what keeps this place going, when many others slowly dies.
When it comes to multiple maps to build on, I can't help but be reminded of how SG5 (?), the first version of SG with one map where everyone build on, brought us all closer together as a community. I'd be very afraid of losing that, but having too much area to spread out on. SG doesn't have the same active base of players we once did.
I realize that some things are difficult to acquire, wither skulls, blaze powder, etc, but truthfully, isn't part of what makes it an achievement to get a beacon, the difficulty level required to do so?
Personally I am all for an reset-able end and nether for gathering purposes, but I don't think we should have more maps to build on.
It is a sandbox game. You play the game as you wish. However, I'd like to say that I get a lot of enjoyment out of sandbox games by enforcing rules upon myself or roleplaying. One of the reasons you folks haven't seen me in a while is because I've been playing on an RP server for Ark: Survival Evolved. I'm currently RP'ing as someone named Saxon who's a psychomaniac that runs around killing folks.
When I play on here I like to pretend I'm a tree person doing tree things. This isn't an RP server, so I don't RP specifically, but I still like to do fun stuff like imagining myself doing these things.
Some people like to play games certain ways. On the RP server I'm on I have a friend who's pretty bad at the game, but loves to masquerade as an inquisitor as he roams the countryside looking for individuals to interrogate. I have another friend who is very good at game, a power gamer if you will, but rarely RP's. They're polar opposites on the spectrum. This makes it difficult to cater to both, but I think we can try our best.
In this case I think we can take it as broadening our options. Some of us like to power game and make these ultra farms. Some of us want to build these pretty lava castles. Some of us are in between. I don't think an increased amount of building options will distance us any further. If I wanted to build in the nether, but I couldn't; I would either not play the game or simply build elsewhere. This is why I would support permanent End and Nether worlds.
It is very easy to run into the 'Now what?' situation when playing sandbox games like this. I've done it multiple times over. I've just learned how to deal with it better over time.
Only reasons I wouldn't support it is because people trash the Nether and its really really ugly. I hate it so much when people just poop all over the Nether.
Somebuddys gettin' some special internet status! We don't have any new avocados, do we? I did see that last month's avocados were snow cones for some reason. Maybe they will be promoted to cupcakes. Maybe some of the cupcakes will be promoted to grapes!
Edit: I've been staring at this image for like 5 minutes now. I love it so much.
Don't gang up on Invisible, he's entitled to an opinion. Granted, he could be a bit more kind with how he expresses his feelings, I don't see the need for everyone to call him out on it. You guys have a tendency to simultaneously jump onto the train of shunning anyone who acts out, and I believe Invisible has built up enough of a reputation around here to at least not deserve the treatment that someone like EnglishMaster might receive. (Not saying that's what y'all are doing, just don't want it to progress any further)
Some people believe they want a permanent map that lasts forever. Others prefer new beginnings and fresh starts. I am personally belonging to the latter. I had a neat idea while bumbling around on a friend's server. Would it be a good idea to treat the Wilds map as a semi-permanent map thats reset about once a year, or for every new update, or for whenever its necessary. In that way we could accommodate both the people in favor of resets and the people that want a permanent map. I can't see very many downsides to this situation, unless we somehow harvest resources too quickly and reset too often for anyone to enjoy the duration of the Wilds map. Another possible downside may be a divide in the server between normal world and Wilds world.
"Tact is the ability to tell someone to go to hell in such a way that they look forward to the trip." -Winston S. Churchill
I heard from somewhere that Churchill quotes are often fabricated and attributed to him even though he never said them, so take the source of the quote with a grain of salt. Dictionary definition of tact...
Edit: Oh, and that popcorn gif made me laugh. Then the Elsa one made me sad. Then Ray showed up! Rollercoaster! Oh and one last thing, I'm not trying to tell anyone to go to hell. I'm more focused on how well the quote describes tact by using that example.
Scheduled resets are bad. I think resets are part of the normal flow of MC, and it really puts a bit of a strain on a server to avoid them for incredibly long times. (As evidenced by this thread) However, this doesn't mean resets should be scheduled. We talked about this earlier in the thread, where if you do schedule resets maps become desolate in the months leading up to them. No one wants to do anything on a map that is going to be reset one month from now. And sometimes a reset isn't always necessary, so you simply can't predict or schedule resets. They should always be taken on a case by case basis.
Lots of people are addressing the immediate problem of how to get people playing again, but I think a far more important problem is how to keep people interested. I'm trying to think of solutions to this, but I can only guess! I know how I'm going to keep myself interested personally in the future. I'm going to downsize my projects and make lots of them. I'd also like to participate with other people. We need some community spearheads to lead projects. 60Gig as a whole is intelligent enough and chill enough to not have to worry about that kind of thing. We should do more Burminghams! (Except keep it more theme based!)
SG5 looks really cool by the way!
Hmm, that gives me another idea. What if we had a map just as big, or bigger than the one we have now, and there would be 4 super cities (Like 60City) that had normal roads that traversed between them. We could travel between them by horse, so as to discourage people from travelling through each area flippantly. If you did want to go visit someone, you would have to actually stay in the city area for a while and live there. This might get people building stuff in all 4 areas as bases of operation.
Actually that idea sounds kinda dumb now. I can imagine it basically degenerating into 4 survival maps, that just so happen to be connected by dirt road. Hmmm...
Posted by Schematix
on 02 February 2015 - 02:10 PM
Just chuck some lava on of the pillars, instant awesome looking lights. On the over side, the end is going to be slowly removed. Mining will slowly chip away at it, in fact we should set up a area for mining endstone.
This is the tradeoff. 100 extra meters between the Ender Grinder and the entrance and exit to the End, OR clear out the entire End and build a grinder next to the entrance and exit.
Yes, it would be better in the long run, but it seems like a small benefit for such a large immediate cost.
If you guys want me to throw on last month's tweaks (no player damage, orbs find you everywhere), let me know. Mind you, they're really straightforward: lower the surrounding floor by 1/2 a block, convert the landing pad into top-side slabs with air between the slabs and the (lowered) floor, and reduce the punching gap to 1/2 a block.
I was actually going to ask you what the specifics of this change was, and here it is! Thanks! We'll get it all dolled up, don't worry.