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Member Since 02 Apr 2011
Offline Last Active Dec 24 2016 08:01 AM

Posts I've Made

In Topic: Villages and villagers

18 April 2012 - 03:47 PM

How do the villagers get out of that design other than being released by the player?

They don't. You breed them there and then move them to nicely decorated houses with a reasonable amount of doors.

In Topic: Villages and villagers

17 April 2012 - 10:57 PM

A somewhat simpler design:
Posted Image

In Topic: Looking for a new map seed for your future map?

11 April 2012 - 02:30 AM

Does anyone know if there a way to use the MLG/mcmap method with a specific seed instead of random seed?

Create a world in single player with the seed you want, preferably with the name "world" (as it's the default name used for servers). Copy the world's folder into MLG and run MLG.
It will use the world you provided to generate a map.

In Topic: Difficulty in the wild...

06 April 2012 - 03:31 PM

My latency is about 350ms and the only advice I can give is "be smart in combat". Separate mobs from each other, use obstacles, use gravel/sand to suffocate them, use lava/flint and steel, use a bow, learn the hit & run technique, etc. Be aware of what's going on around you and how you can use terrain to your advantage.
Oh yeah, and mobs' rendering location and actual location are often completely different, but over time you'll learn how to predict where they really are.

In Topic: Adventuring

04 April 2012 - 03:38 PM

From a technical point of view adventuring too far away may cause serious server lag. We had people "adventuring" before :)