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Pecola1

Member Since 10 Mar 2014
Offline Last Active Nov 23 2014 05:40 PM
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Topics I've Started

Rarest Things In Minecraft

20 July 2014 - 06:56 PM

I recently was on a server which you could buy a home in a town, and the interior design inspired me to add some more. (Some more interior design that is) I decided I would make a laptop, so I made it with an item frame, a iron pressure plate, a jukebox, 2 oak planks and a oak stair (as a chair). Inside of the item frame I decided I could put two things, either a glass pane, or a cobweb. Glass looked nicer, but I thought that the cobweb could be punny. (Searching the web :P)

 

So I decided on cobwebs... except i noticed that I've never gotten them, and that I had used shears on cobwebs before already. I thought maybe a silk touch pick would to the trick but it didn't, I then looked it up and found the ONLY WAY to get cobwebs, (in vanilla minecraft) is having Silk Touch I on shears. But you cant enchant sheers, you have to combine a book with them to enchant 'em.

 

I tested it on singleplayer and found it was true. The problem is, Silk Touch I is the RAREST thing to get on a book. (Technically tied with Infinity) I gave up on the idea and decided to just use glass panes.

 

This got me thinking, we all know that the single block which you can only get one of in the whole game of vanilla is the dragon egg, but what are the things hardest and most rare to actually obtain?

 

Now I know that if you enchant a lot of books, you can get silk touch in about 100-120 tries, so this is probably not the top of the list.

What about mycelium? Obviously on servers, or if you use an external program to find where biomes are, you can easily find them, or someone will likely have it. But who would waste a silk touch book on shears just to get cobwebs? That's the only thing (that I'm aware of) that you can use a silk touch shears on that makes a difference from regular sheers.

 

I believe in the snapshots (if not in 1.7 already) you can make circle stone cracked stone etc. And prismyrine isn't near as hard to find as mycelium. Sponges will be rare, but still worth the time to get it. I mean, what objects do people least get?

 

I would say given the circumstances stated, it's close whether it's cobwebs or mycelium.

 

So what do you think? Is there something else that should go on the list? 

 

We could even open the topic wider and look at the rarest things to happen, such as a skeleton dropping a infinity bow, or the rarest mobs, which would probably have mooshroom at the top, unless you include the Bunny Rabbit Of Israphel from the snapshots. (Only spawns in extreme hills biomes, each time a rabbit spawns it has 1/1000 chance to spawn a evil bunny.)

 

Whats the rarest thing you have had happen in minecraft?


What is your favorite mod(ification)?

01 July 2014 - 11:37 AM

What is your favorite mod? What type of mod is it? Adventure-like, automatic/technical, fantasy, or just small add-ons? (Like a damage indicator, or simple crafting recipes?) 

Do you use any modpacks? If so which ones?

 

Personally, my favorite mods are the ones that I wouldn't be surprised if they were added to minecraft, which means mainly simple mods.

 
Modpacks are almost like using a completely different game, so in that sense, I use them sometimes, if I get bored of vanilla minecraft. 
 
Some mods I like concepts of them, but they add too much. One example is Tinkers Construct, I like the idea of mixing ores in a smeltery, customizing tools, yet not having a super op weapon, and I especially like the upgrades. However, the process uses a lot of different types of tables, a whole new structure, a bunch of new materials, etc. I would rather have something without all the new ores, and such, that allows you to use for instance redstone and lapiz to enchant your pickaxe. (Which just so happens to be one of the best things about 1.8!)
 
So what mods (if any) do you like using?

What do you think about...

25 June 2014 - 01:48 PM

What do you think about this:

 

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More pics:

Spoiler

 

So what do you think? Would you use this regularly?

 

I like it because you are able to climb small 1 block high hills with it.

 

One cool thing is: It wont ruin your worlds! It doesn't change the generation of minecraft terrain, but instead only changes how it looks and how you act with it. In other words, if you open your world which didn't have this terrain in the first place, and you open it with this mod loaded, it will show the terrain in this more advanced way. (and vice versa)

 

It definitely has room for improvement. (Ores could form with the new terrain, they could fix the glitch that red sand looks like regular sand, and the terrain looks a bit funky in some areas.)

 

I think I would use this for my everyday minecraft playing if a few things were fixed, but I probably wouldn't use it all the time. 

 

I wonder if this works on servers... I know smart moving at one time did, you could actually climb things on servers that didn't have smart moving installed. Of course most servers would kick you for 'flying' but it was funny to play around with and see other people trying to do it too. XD

 

The only thing this would change for a server if you had it on your client would be the ability to climb one block high blocks.

 

The mod is called No Cubes. It's for minecraft 1.7.2 (which is partly why I wasn't able to try it on servers, most servers are 1.7.5-8 or 1.7.9) The texturepacks I used were R3D Craft Smooth Realism (128x) and Pecola1's Cartoon Faithful (64x) (Who's that guy?)


My Texture Pack

19 May 2014 - 05:23 PM

Hey, I'm making a texturepack, mainly for myself, but also for anyone else who wants to use it.

 

I'm posting here, not to be a spamming noob, but to see what you guys think of it.

 

I personally was amazed that I was able to make textures that I liked so much. XD

It might have something to do with having to re-draw the texture 5 times before I like it... XD

 

I used gimp to make the textures.

 

I've had fun figuring out how to make the textures tile well, and strategies to make the texture look like it has... texture. :P

 

Tell my what you think about it, and suggest which blocks I should prioritize on making next. XD

 

I was definitely inspired by Sphax PureD Craft, Sortex Fanver, SixtyGig, and any other cartoony texturepack I've used. :)

 

Oh right, its on planet minecraft... is that the best place to put it?

Here's a link: http://www.planetmin...rtoon-faithful/


Enchanting strategy

07 April 2014 - 07:10 PM

I know that the enchantment process has been changed for when 1.8 comes out, but I was just wondering: How do YOU enchant? Do you enchant books, or just enchant multiple tools and combine them using the anvil? How high of level do you enchant your books at?

 

I ask because I had an idea: Why not enchant books at a lower level? I used 30 xp and got a sharpness II, then I used 16 xp, on 16 different books (one level on each), and two of them were sharpness I, but I also got about 6 efficiency I, 3 power I, 5 unbreaking I. (I don't know exactly what they were, but thats approximately what it was.)

 

I noticed that there were about 5 different enchantments that you could get with only 1 xp needed. So I thought about it, and relized that a couple of those would be really good to just combine at a lower level. (like efficiency, power, or unbreaking) Sharpness was the rarest, and after doing this again I received a bunch more of power I.

 

Of course you should probably enchant your pick/axe/shovel/hoe separately, and then add the books using an anvil. Otherwise you would not likely be able to get fortune, silk touch, looting or infinity.

 

What about enchanting books at lvl 16 each? (The reason why I say 16 is because thats when levels start costing more xp orbs.)

 

Discuss enchanting, and xp gathering. (I use a xp farm :P)