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Bamfigms

Member Since 03 Jul 2012
Offline Last Active Jan 12 2016 05:42 AM
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Posts I've Made

In Topic: Portals.

24 January 2015 - 03:17 PM

I was going to bring up the issue of arbitrary diffuculty and time sink again with the end grinder.

 

The general consensus is that portals are OK/worth looking into because because all that time adds nothing to the game.

One justification I have heard used (though not needed in my mind) is that it's OK because we don't have a real perma-nether to use for the decreased travel time.

 

I think the same logic should be applied to the end. The end grinder is great, and usually a big part of any survival server.

Resetting the end every month is... not exactly a bad thing, but I realy don't see why it's a good thing either.

 

Unless there is a demand for obsidian and dragon eggs, I suggest a less frequent resetting of the end.

It's a time sink that adds very little to the enjoyment of the game. If a justification is needed for it... well... vanilla MC doesn't reset the end sounds good enough.


In Topic: ||||||||||| SixtyGig player tracker for January 2015 |||||||||||

23 January 2015 - 09:50 PM

here


In Topic: Portals.

23 January 2015 - 09:49 PM

I'm sure I sound like a broken record, but just to make it short and to the point...

 

I think less travel time is better, because I really miss playing with others on here. I'm not sure what overpowered/too easy even means in a situation like this, it just seems to be imposing difficulty for the sake of it.

 

I'll shut up now, I just wanted to say my bit about not falling for the attraction of doing it the hard way :P


In Topic: Portals.

21 January 2015 - 07:32 PM

So... everyone will say it's too easy.

 

 

I know a really simple way to fix this.

 

/tp spawn

takes your ass to 0/0 on the main.

 

/tp home

takes you to your set "home" location

 

 

For all of the "too easy" types... consider that we already have half of this system, and I see everyone doing that. Dying to respawn at either the hub or their base.


In Topic: Portals.

20 January 2015 - 06:08 PM

I know no one is really asking my opinion, but  it seems to me like there is a bit of talk about going the hard way. Yet again.

If we are going to do portals, and acknowledge that short travel time and *acutally playing together* are things worth having... why in the world are we thinking about "well, only a few portals, so you still have to use the rails some".

 

 

I say no half measures. I think we should go oprah "you get a portal, you get a portal, everyone get's a new portal!"

Failling that... I think the best solution would be to have portals put in every single station heading towards the next station in line. basically a portal in the direction of each rail line that simply removes the rail travel.

 

That way no matter where you are you only have to ride rails once to get to the hub.

 

 

I understand the urge to not make things "too easy" (not really), but I really don't understand the idea behind removing only part of the problem.